Simular to how you make muzzleFXs i think. Just duplicate the objects that you want the textures to glow (ie - duplicate the body structure of a building). Scale that duplicated object a little bigger (like microscopically bigger) and change that object's textures to lights from windows using your texture as a guideline where to put each one. You new texture should just be the stuff you want to glow at night and everything else on the texture should be black, which would make it invisible.
When you go to apply the texture, set the thingy (sorry, i don't remember what it's called) to additive. Export it and it should work... I think.
OR... you can just took at one of EA's nighttime models.
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