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Old 11-08-2005, 05:14 AM   #4 (permalink)
key0p
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Join Date: Aug 2003
Posts: 1,087
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Wrist verts are not bound to the hand bone either, they go with the forearm.Verts at the back of the foot are bound to the calf bone.If you think about how the mesh will deform, when you bind the wrist and ankle verts to the hand and foot, where they join the forearm and calf will squash very thin when the hand and foot rotate.

The only vert I can remember that gets bound to AIRNGR is a single groin vert at the front.The ranger has two spine bones right?(Havent got any of this stuff installed to check) the rest of the body verts should be bound to them.You can check them all with WDump or by making single bone animations.

I assume if hes getting bad stretching then its skeletal export rather than bind issues.
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