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Old 11-08-2005, 07:00 PM   #9 (permalink)
key0p
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Join Date: Aug 2003
Posts: 1,087
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Looks like skeletal issues to me.

Do you change any of the bones position/rotation in gmax? Are you making sure to export the model using the correct reference skeleton?

You know you can check your models/animations etc in W3d viewer without having to load up Gen/ZH? This also gives you the advantage of going through animations frame by frame.
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