Thread
:
Did anyone ever find a way to fix the nukecannon's bug?
View Single Post
11-09-2005, 06:26 PM
#
13
(
permalink
)
Thinimus
Senior Member
Join Date: May 2004
Posts: 144
Alright, I think adding the PreAttackDelay solved the problem. No issues noticed yet.
I set it to 500 milliseconds just to be safe. I'll try 1,10, or some other low number.
Thinimus
View Public Profile
Send a private message to Thinimus
Find More Posts by Thinimus