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Old 11-11-2005, 10:10 AM   #311 (permalink)
Marshall7a
Senior Member
 
Join Date: Dec 2002
Location: UK
Posts: 434
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I have recently recoded the INIs that are provided with the DP.
I took the originals, added just the core fixes with a ;UMP comment. Nothing else has been changed.

I've always been loathed to strip the existing comments out because some people (esp newbs) may find them useful. Alos, I know that there's that funky "//heat ray" comment that can cause problems and there may be others like it.
What did you have in mind?
Whatever we do, I would need to finish UMP7 first so that all the fixes are done (it's starting to get tiresome adding them all in now).


On a 'new fixes' note:

----------------------------------
Cannis' NAWEAP fixes will be ammended as follows:

ActiveAnimDamaged=NAWEAP_B ;UMP

[NAWEAP_B] ;UMP
Image=NAWEAP_A
Normalized=yes
NewTheater=yes
Layer=ground
Start=0
LoopStart=0
LoopEnd=1
LoopCount=-1
Rate=200

The UMPDP will provide two new files:
NGWEAP_B.SHP (new)
NGWEAP_2.SHP (replacement)

Effect:
The image of the War Factory used to change slightly when the front doors open (only in non-Arctic). No more.
Lights animation now disappears completely when damaged.

----------------------------------

Blue outline on buildups:
Have fixed Allied Barracks cause it was really buggin me.
Looked briefly at Tesla Reactor - minor problems, probably not worth fixing.
Will keep an eye out for others.

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GAGATE_A
GAGATE_B
NAGATE_A
NAGATE_B
These are all buildings, not animations
Only GAGATE_A is in the buildings list.
Best leave this be, in case gets used in a map or by a modder.

YAPSYT_B
YAPSYT_BD
Part of the "glowing rods when mind-controlling" feature that never got finished.
Unused. Might as well be left alone.

DBRIS1HV
DBRIS2HV
DBRIS3HV
Unused. Might as well be left alone.

CAAIRP_AD
Not in animations list but called by CAAIRP.
In artmd, it's identical to CAAIRP_A.
>>> ActiveAnimDamaged=CAAIRP_A ;UMP

-----------------------------

Amazingly,
"Projectile=Invisiblelow" == "Projectile=InvisibleLow"

-----------------------------

New problem noticed:
Anti-air weapons:

Patriot Missile:
Adjacent=4
SubjectToElevation=no

Flak Cannon:
Adjacent=2
SubjectToElevation=yes

Gattling Cannon:
Adjacent=4
SubjectToElevation=no

What to do?
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