I have recently recoded the INIs that are provided with the DP.
I took the originals, added just the core fixes with a ;UMP comment. Nothing else has been changed.
I've always been loathed to strip the existing comments out because some people (esp newbs) may find them useful. Alos, I know that there's that funky "//heat ray" comment that can cause problems and there may be others like it.
What did you have in mind?
Whatever we do, I would need to finish UMP7 first so that all the fixes are done (it's starting to get tiresome adding them all in now).
On a 'new fixes' note:
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Cannis' NAWEAP fixes will be ammended as follows:
ActiveAnimDamaged=NAWEAP_B ;UMP
[NAWEAP_B] ;UMP
Image=NAWEAP_A
Normalized=yes
NewTheater=yes
Layer=ground
Start=0
LoopStart=0
LoopEnd=1
LoopCount=-1
Rate=200
The UMPDP will provide two new files:
NGWEAP_B.SHP (new)
NGWEAP_2.SHP (replacement)
Effect:
The image of the War Factory used to change slightly when the front doors open (only in non-Arctic). No more.
Lights animation now disappears completely when damaged.
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Blue outline on buildups:
Have fixed Allied Barracks cause it was really buggin me.
Looked briefly at Tesla Reactor - minor problems, probably not worth fixing.
Will keep an eye out for others.
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GAGATE_A
GAGATE_B
NAGATE_A
NAGATE_B
These are all buildings, not animations
Only GAGATE_A is in the buildings list.
Best leave this be, in case gets used in a map or by a modder.
YAPSYT_B
YAPSYT_BD
Part of the "glowing rods when mind-controlling" feature that never got finished.
Unused. Might as well be left alone.
DBRIS1HV
DBRIS2HV
DBRIS3HV
Unused. Might as well be left alone.
CAAIRP_AD
Not in animations list but called by CAAIRP.
In artmd, it's identical to CAAIRP_A.
>>> ActiveAnimDamaged=CAAIRP_A ;UMP
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Amazingly,
"Projectile=Invisiblelow" == "Projectile=InvisibleLow"
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New problem noticed:
Anti-air weapons:
Patriot Missile:
Adjacent=4
SubjectToElevation=no
Flak Cannon:
Adjacent=2
SubjectToElevation=yes
Gattling Cannon:
Adjacent=4
SubjectToElevation=no
What to do?
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