Yes, ranged supers are needed in YR (mod-wise anyway) - there are nine by default. That's why I added about 4 different ones - a chaos missile, an artillery hail, an anti-ground cruise missile that can also devastate air squadrons, and cluster nukes, which are the "pwnage" of WR. IF you can get 'em.
Course, these are not proper superweapons - I'm no rock patch guy
