Quote:
Originally Posted by Marshall7a";p="
The DP requires RA2/YR/1.001 to be installed, simply so that users are aware that it's only for YR 1.001.
Okay, you don't need YR installed to make use of the DP, but surely you're going to want the game installed anyway so that you can test your mod while you're developing it?
I could put in a command line override switch for the next version.
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its just a bit annoying when you was in the situation i was in trying to look at the UMPDP to go through it and make sure i got everything i was trying to say, when i can't extract it because i'm at work, and i don't have YR installed.
Quote:
Originally Posted by Marshall7a";p="
President not giving any money/ifv mode:
You're right, it doesn't appear very frequently. Unless someone uses the cheat that allows you to get infinite free Presidents.
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theres a get infinite free presidents cheat? :tard:
ok, leave it in. but i say that if you kill the president in a grinder, he should still give you money.
Quote:
Originally Posted by Marshall7a";p="
Superweapons undisable/redisable:
What DCoder said. If you turn SWs off in skirmish, you also turn them off in campaigns. If you don't support campaigns then obviously you can skip that fix if you want to.
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definitly leave this in, i was just asking why you did it.
Quote:
Originally Posted by Marshall7a";p="
UA description:
I've got to gear the UMPDP to unmodified Yuri's Revenge. The changes you make are naturally going to throw some of the fixes out.
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i never had a problem with the RA2-YR fixes.
Quote:
Originally Posted by Marshall7a";p="
Vulcan weapon:
Yeah I suppose this one could be subjective.
I put it in because of user agreement - and it only affects appearance. But it's also tied into the Sentry FLH fixes so it would require more work and confusion among some users trying to explain two different sets of fixes for it.
/EDIT: I wasn't aware of the 2 frame delay. I suppose that could be considered significant. So please, let's hear everyone's opinions so that each fix's fate can be decided once and for all.
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its already in, so leave it in...
Quote:
Originally Posted by Marshall7a";p="
Dog/Engineer select thing:
See 'UA description'. Obviously, if you disable YADOG then there's no need to make changes to YADOG.
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i supose.... i didn't just disable the YADOG, i completly removed all trace of YDOG and YADOG.
Quote:
Originally Posted by Marshall7a";p="
Debris/Scorches/Craters:
I think this should go to core fixes. That's why I want peoples opinions so we can get a consensus.
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i'd agree with this, this 1 is just some WW pissup.
Quote:
Originally Posted by Marshall7a";p="
The [NAPSYB] and [CANWY26] fixes have been confirmed and will be moved to the core fixes in the next version.
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looks like a typo to me.
Quote:
Originally Posted by Marshall7a";p="
Prism Tower/CASLAB:
I think this should go core.
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same here.
Quote:
Originally Posted by Marshall7a";p="
MirageGunE:
I think this should stay extra.
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simply because of the "Too Powerfull "thing. even though it looks like a simple WW Pissup. maybe it was so strong that they never noticed.
Quote:
Originally Posted by Marshall7a";p="
YRPM strings:
It's your call of course. But let me put it this way:
I'm John Doe. I use the YRPM. I play [mod A], [mod B], [CannisRules]. The YRPM strings are all there 
I play RROTC. The strings aren't there 
I'm guessing you don't hold the YRPM in high regard and as such assume that it is not widely enough used for you to be bothered with it. That's fair enough.
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nobody's complained about it before. if someone did mention it, then i might have included them, but if nobody seem to use the YRPM with it, then, why add the support?
Quote:
Originally Posted by Marshall7a";p="
If you really disagree with something in the core fixes, now's the chance to get your vote in.
And at the end of the day, you only need include what you want.
It's just that the core fixes are expected to be wanted by almost everyone.
That's why we're insisting on definite bug fixes, not balance issues or anything like that.
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imo, just add all the typos and mistakes. such as craters, debris typos and prism tower(maybe caslab) [NAPSYB] and [CANWY26].
oh, and the chrono IFV weapon, why should he be able to shoot over walls when out of the vehicle, but not when in it?
think i also said the demo truck and yuri IFV psi blast face to fire area effect fixes add omnifire, thing...
Quote:
Originally Posted by DCoder";p="
Well of course Burst introduces delays. But 2 frames, is that really a problem? 2/15ths of a second , at avg game speed, it's totally unnoticeable at higher game speeds... Prism Towers charge for 28 frames, and you need a fast reaction to avoid that, this is 14 times less of a delay, no chance to escape it...
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when you put it like that, it sounds like nothing, but unlike prism, its not really a "1 hit Kill"(ok, prism is often 2 hits for tank, or 3-5 hits for the more powerfull tanks) but the Vulcan weapon isn't even 1 hit kill for most infantry, if you consider it takes 3 hits to kill each infantry normally, and the AI sends a small army of 15 to attack you, thats 3x15=45 frame dalays in total, being 3 seconds.
in those extra 3 seconds, the AI might have blown up your construction yard or something horrible like that.
i supose it doesn't matter though, still looks cooler.
Quote:
Originally Posted by DCoder";p="
About the default INIs, I think they need an overhaul anyway, something like Cannis has done, orderly, neat and tidy. Marsh, if you think that's useful, I can generate things like that in a blink 
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if you want to, go for it, but if a newbie is making a mod from the UMPDP's pre-patched ini files, i think it would be better if the comments were all in-tact.
EDIT:
Quote:
Originally Posted by Marshall7a";p="
GAGATE_A
GAGATE_B
NAGATE_A
NAGATE_B
These are all buildings, not animations
Only GAGATE_A is in the buildings list.
Best leave this be, in case gets used in a map or by a modder.
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GAGATE_A is used by a mission in RA2. don't remember it in YR though.
the other gates don't exist.
well, in R:ROTC, we have GAGATE_C for allied gate 1, GAGATE_D for allied gate 2, NAGATE_A for soviet gate 1 and NAGATE_B for soviet gate 2, aswell as GAGATE_A for the original 1, but, this doesn't really mean anything, unless you want to add new gates, which isn't recommended, because its not a fix.