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Old 11-15-2005, 04:42 PM   #5 (permalink)
key0p
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Join Date: Aug 2003
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Quote:
Originally Posted by EvilViking";p=&quot View Post
It's nearly impossible to make infantry animation from scratch I'm afraid. Adding special attack animations, etc might not be as hard, I think Key0p's done it before. It would still require some serious time and careful work.
Its definately not impossible You just need to know what youre doing.

If you make your own skeleton and animate it, to get it to work in game, all you need to do is export the skeleton from its base pose(frame 0) and then use it as the reference skeleton for the model and animations.

The biggest problem with animating characters is that gmax has such a limited character animation toolset.Basically it consists of the IK Limb solver, which cannot be applied to anything but a 3 bone chain.

Apart from HI, HD, Limb and Spline IK, 3dsmax has Character Studio, which allows you to create a fully rigged biped in one click-drag.I recommend learning to use CS Biped if you want to make a lot of character animations for games/mods.The only issue here is getting the animated biped into gmax for export.If you get that far, I have written a script which will do just that.

CS can be a little frustrating to get a grip of at first, but once you do its extremely easy to animate with.
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