I have no doubt you can make a skeleton, as it is simply linking objects with 'select and link' or using the bone tools(in truth a skeleton doesnt require any linkages, links make a hierarchy), but the only IK you can use on it in Gmax is the IK Limb Solver.Most people Ive seen in the C&C community dont even use Inverse Kinematics, they do it all in Forward Kinematics and for the most part it looks terrible, and takes a hell of a lot longer to do.Im giving you advice on how to make good animations as opposed to primitive ones.You said yourself you are crap at animating.The key to easy animating is having a good rig, which is what character studio provides.
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