Well, it fires the missiles, only problem is, the ones attached to the model dont disappear after he launches em...so basically, it just spawns missiles over missiles without any dissappearing...how do i make the missiles on the model disappear when the plane launches them? Here is the code i have for the model and everything...
Object EMCJetFlanker
; *** ART Parameters ***
SelectPortrait = F16Cameo
ButtonImage = F16Cameo
;UpgradeCameo1 = Upgrade_AmericaLaserMissiles
;UpgradeCameo2 = Upgrade_AmericaAdvancedTraining
;UpgradeCameo3 = NONE
;UpgradeCameo4 = NONE
;UpgradeCameo5 = NONE
Draw = W3DModelDraw ModuleTag_01
ExtraPublicBone = WeaponA01
ExtraPublicBone = WeaponA02
ExtraPublicBone = WeaponA03
ExtraPublicBone = WeaponA04
ExtraPublicBone = WeaponA05
ExtraPublicBone = WeaponA06
DefaultConditionState
Model = su37
HideSubObject = BurnerFX01 BurnerFX02
WeaponFireFXBone = PRIMARY WeaponA
WeaponLaunchBone = PRIMARY WeaponA
WeaponHideShowBone = PRIMARY Missile Missile01 Missile02 Missile03 Missile04 Missile05
End
ConditionState = JETEXHAUST
Model = su37
; exhaust
ParticleSysBone = Wingtip01 JetContrailBlack
ParticleSysBone = Wingtip02 JetContrailBlack
End
ConditionState = JETEXHAUST JETAFTERBURNER
Model = su37
; afterburner
ShowSubObject = BurnerFX01 BurnerFX02
ParticleSysBone = Engine01 JetLenzflare
ParticleSysBone = Engine02 JetLenzflare
ParticleSysBone = Wingtip01 JetContrailBlack
ParticleSysBone = Wingtip02 JetContrailBlack
ParticleSysBone = Smoke03 TakeoffExhaust
End
ConditionState = REALLYDAMAGED
Model = su37
; damage
ParticleSysBone = Smoke01 JetSmoke
ParticleSysBone = Engine01 JetEngineDamagedSmoke
ParticleSysBone = Wingtip01 JetContrailBlack
ParticleSysBone = Wingtip02 JetContrailBlack
End
OkToChangeModelColor = Yes
End
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