so look:
In your ZH install directory you must create an "Art" folder and in this a "Textures" folder for all *.tga oder *.dds textures. The game will read the textures from there.
You'll need the dds plugin for opening dds-textures and especially for saving your own created textures to the *.dds format. This format is much smaller than the *.tga format that's why you should make all tga-textures convert into dds-textures in the end (with or without alpha channel as well; depends on whether you have an alpha channel in your texture or not; with alpha channel the file size becomes bigger!)
So the next step is skinning:
Here you can ONLY work with *.tga files and no dds. RenX or other 3d applications can't read the dds-format. So you always need to make tga-file of your texture at first and then skin your model. And when you're finished with all that you can make a dds-file and delete (or better you put it into another folder for backup) the tga file.
still questions?
