well either add this
ProjectileExhaust = (Particle System here) into the weapon code eg.
ProjectileObject = PatriotMissileEMP
ProjectileExhaust = MissileDefenderMissileExhaust;TowMissileExhaust
FireSound = PatriotBatteryWeapon
or add this line ParticleSysBone = None ( Particle System here) in the weapon object code.
eg Draw = W3DModelDraw ModuleTag_01
ConditionState = NONE
Model = AVIonShell
ParticleSysBone = None IonCannonTrailBeam
ParticleSysBone = None IonTankExplosionTrailFlare
End
End
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