Quote:
Originally Posted by DaLump";p="
That's a nogo on the second one. It always creates a serious error message and for the first one the projectile still won't show up when using the DumbProjectile setting.
|
Code:
Draw = W3DModelDraw ModuleTag_01
ConditionState = NONE
Model = <name of model>
ParticleSysBone = None <name of particlesystem>
End
End
If it doesn't work, then it is a problem with your code.