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Old 12-23-2005, 06:54 PM   #7 (permalink)
sc4freak
Senior Member
 
Join Date: Dec 2003
Posts: 217
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Quote:
Originally Posted by DaLump";p=&quot View Post
That's a nogo on the second one. It always creates a serious error message and for the first one the projectile still won't show up when using the DumbProjectile setting.
Code:
Draw = W3DModelDraw ModuleTag_01 
  ConditionState = NONE 
    Model = <name of model>
    ParticleSysBone = None <name of particlesystem>
  End 
End
If it doesn't work, then it is a problem with your code.
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