I need help with the eagles too.
i managed somewhow to add them as heroes for gondor. but i can't revive them.
i added 2 reviveslots to the gondor commandset and copied a revive code for gwahir from a mod where it seems to work. unfortunately the author did not provide any email or homepage adresses to contact him/her 'coz the reviving still doen't work with this code.
when the gwahir die they don't "explode" like before. instead they hang stunned in the air.
also the ions on the bottom does not dissapear, even tough they eagles have no health left.
look at the code i got from annatar's mod:
Behavior = RespawnUpdate ModuleTag_RespawnUpdate
DeathAnim = DYING ;STUNNED ;Model condition to play when killed-to-respawn
;DeathFX = FX_sauronDieToRespawn ;FXList to play when killed-to-respawn
DeathAnimationTime = 5367 ;1133 ;How long DeathAnim will take.
;InitialSpawnFX = FX_SauronInitialSpawn
RespawnAnim = LEVELED ;Animation to play when respawning.
;RespawnFX = FX_SauronRespawn ;FXList to play when respawning.
RespawnAnimationTime = 2000 ;Time it takes for respawn to play.
AutoRespawnAtObjectFilter = NONE +CASTLE_KEEP ;Respawn at this location -- and at it's exit production point if possible.
ButtonImage = HPGwahir
;RespawnEntries determine the ruleset for how a character can be revived. Some units may automatically respawn, others
;may require a specific revive action performed on him. You can specify different values for each level... or use Level:Any
RespawnRules = AutoSpawn:No Cost:1200 Time:120000 Health:100% ;DEFAULT VALUES
RespawnEntry = Level:2 Cost:1400 Time:120000 ;For other levels, only override what is different.
RespawnEntry = Level:3 Cost:1600 Time:120000
RespawnEntry = Level:4 Cost:1800 Time:120000
RespawnEntry = Level:5 Cost:2000 Time:180000
RespawnEntry = Level:6 Cost:2200 Time:180000
RespawnEntry = Level:7 Cost:2400 Time:180000
RespawnEntry = Level:8 Cost:2600 Time:180000
RespawnEntry = Level:9 Cost:2800 Time:180000
RespawnEntry = Level:10 Cost:2800 Time:180000
End
plus the egagle always has level 10 when you recruit it, but when rolling on the icon at the citadel it displayed rank 1, so i added the following code:
Behavior = ExperienceLevelCreate ModuleTag_MPLevelBonus
LevelToGrant = 10
MPOnly = Yes
End
didn't help tough..
does someone know what's wrong?
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