Thread: w3d2 in BFME2
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Old 01-18-2006, 09:24 AM   #1 (permalink)
AntiSocialKindaGuy
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Default w3d2 in BFME2

Just to check a rumour I heard knocking around:

Am I correct in thinking that BFME2 requires some sort of w3d2 exporter, and is anybody aware if this is going to be released with the promised SDK? A quick google found an exporter for Blender, but this is all.

I ask this because adding our artwork into the free beta simply doesn't work; they don't appear to read the w3ds and they do the old invisible trick. Which is a shame, as I was trying to get some peeks at our units in the nicer engine for the switch.

Cheers in advance.
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