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Old 01-18-2006, 04:34 PM   #28 (permalink)
Thinimus
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Join Date: May 2004
Posts: 144
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Quickie idea: Can you make a small section as a building, then give it the ability to build or spawn another section next to it, which can be a seperate object and be able do the same? (Of course the new section would have to be different as you don't want it to be the same as the first and be able to make a new one in the same spot as the previous one.)

Basically, it could be used by the player like this:

A contruction unit can build a hub type wall piece.

Then the post itself can build sections as upgrades, one per four or more sides.

A produced section can build either one section in the following direction or another hub.

My question is: can a building build or spawn another building in a certain location without the spawned object being a child? Basically not behaving like Overlord contain where the spawned object is not a sub-object?


Oh, I just thought of another thing: How about a long, skinny, flat structure that basically spawns immobile units that act as pieces of a wall?

The building itself can't be targetted by an enemy or be an obstruction, perhaps to keep pathfinding working properly.

I'm thinking along the lines of the way an airfield or stinger site can hold units.
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