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Old 01-18-2006, 05:34 PM   #32 (permalink)
Dibelius
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Join Date: Jun 2003
Location: Germany
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I had exactly the same idea like Thinimus had with the "upgradable" walls in addition with the possibility of build gates. but the only thing that stopped me is that spawned objects - without or even with the overlord contain logic - ignore the terrain. so it can be that a wall is built on a very hilly terrain or even in water when the hub piece is near to a lake or river. that's the big big disadavantage with spawn logic...
but why should pathfinding be a problem for the AI? if the walls are defined as STRUCTUREs the units wander around it like they do with any other structure or am I wrong? :tard:

So, and since we're already talking about walls, what about gates that open / close automatically like they did in Tiberian Sun?
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