Thread: w3d2 in BFME2
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Old 01-18-2006, 07:30 PM   #5 (permalink)
AntiSocialKindaGuy
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If I recall, people were complaining that asset.dat was a nightmare, but the unfriendliness showed when I inquired about it without trawling through tens of pages of forum searches meant I did not keep on top of the issue as it wasn't one that concerned me. But it now does...

At any rate, a quick dig suggests AssetCacheBuilder is the way forward. Is it neccesary to use AssetCacheBuilder, or can .dat files be hacked open using an editor? ( as it sounds like the builder is one of those horrible "automatic magic" things )

Secondly, if it's necessary, can I acquire this without getting the BFME 1.02 patch?
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