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Originally Posted by Dibelius";p="
I had exactly the same idea like Thinimus had with the "upgradable" walls in addition with the possibility of build gates. but the only thing that stopped me is that spawned objects - without or even with the overlord contain logic - ignore the terrain. so it can be that a wall is built on a very hilly terrain or even in water when the hub piece is near to a lake or river. that's the big big disadavantage with spawn logic...
but why should pathfinding be a problem for the AI? if the walls are defined as STRUCTUREs the units wander around it like they do with any other structure or am I wrong? :tard:
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Well, yes, that's what will happen. But, the pathfinding engine in Generals is inefficient enough; adding more obstacles (especially ones which block off paths, AKA walls) is going to lag it even more. Ever tried playing on Twilight Flame with it's tiny choke points with 7 other AIs?