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Old 01-24-2006, 05:43 PM   #9 (permalink)
Thinimus
Senior Member
 
Join Date: May 2004
Posts: 144
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Well, they should either:

Hit the target. (Probably will cause missiles turn so damn fast)

Hit the terrain or object.

Fly away into edge of the map. (Do objects go away if they go that far, completely past the actual map edge, not just the black border?)


Since we're on missles, how do you setup them up so they don't do sharp turns after launch and make them turn at a certain rate? I can't find a way to setup a proper locomotor.
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