DistanceToTravelBeforeTurning = 200
DistanceToTargetBeforeDiving = 200 ; When I hit this close to target, I ignore PreferredHeight.
you have to change some of the stuff in those and also
MaxThrustAngle = 30 ; in degrees (NOT degrees/sec)
AllowAirborneMotiveForce = Yes
Appearance = THRUST
PreferredHeight = 270
AirborneTargetingHeight = 100
;Note, PreferredHeight and DistanceToTargetBeforeDiving work in tandem for missiles.
PreferredHeightDamping = 0.7 ; so that we gradually adjust our height
change some of the turn rate, and airborne targeting height... height damping is another thing to look into
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