The use I have for this is complicated, so I'm cutting to the chase, I simply need to get a unit to fire a weapon upon just being built, the strange thing is, either the weapon doesn't go off or it doesn't do any damage, have a look at the code for the unit in question, Im using black lotus as a placeholder graphic....
Code:
Object SpecialSystemUnit
VisionRange = 0.0
EditorSorting = VEHICLE
Draw = W3DModelDraw ModuleTag_01
OkToChangeModelColor = Yes
; --- idle
DefaultConditionState
Model = NIHERO_SKN
IdleAnimation = NIHERO_SKL.NIHERO_STA 0 17
IdleAnimation = NIHERO_SKL.NIHero_IDA
IdleAnimation = NIHERO_SKL.NIHero_IDB
AnimationMode = ONCE
;TransitionKey = TRANS_Stand
End
End
;Draw = W3DModelDraw ModuleTag_NOTREALLYADRAW
; DefaultConditionState
; Model = None
;ParticleSysBone = None
; End
;End
Behavior = AIUpdateInterface ModuleTag_04
AutoAcquireEnemiesWhenIdle = No
End
Locomotor = SET_NORMAL BasicHumanLocomotor
TransportSlotCount = 1
MaxSimultaneousOfType = 1
BuildCost = 1
BuildTime = 1.0
KindOf = PRELOAD SELECTABLE CAN_ATTACK ATTACK_NEEDS_LINE_OF_SIGHT CAN_CAST_REFLECTIONS INFANTRY SCORE PARACHUTABLE;NO_COLLIDE UNATTACKABLE INERT
UnitSpecificSounds
VoiceCreate = RedGuardVoiceCreate
End
ArmorSet
Conditions = None
Armor = PrimaryBuildingArmor
DamageFX = TankDamageFX
End
WeaponSet
Conditions = None
Weapon = PRIMARY SpecialSystemWeapon
End
Body = ActiveBody ModuleTag_01
MaxHealth = 10
InitialHealth = 10
End
Behavior = FireWeaponUpdate ModuleTag_99
Weapon = SpecialSystemWeapon
InitialDelay = 10
End
Geometry = CYLINDER
GeometryMajorRadius = 7.0
GeometryMinorRadius = 7.0
GeometryHeight = 12.0
GeometryIsSmall = Yes
Shadow = SHADOW_DECAL
ShadowSizeX = 14;
ShadowSizeY = 14;
ShadowTexture = ShadowI;
BuildCompletion = APPEARS_AT_RALLY_POINT
End
And the weapon...
Code:
Weapon SpecialSystemWeapon
LeechRangeWeapon = Yes
AttackRange = 1.0
PrimaryDamage = 999999.0
PrimaryDamageRadius = 1.0
DamageDealtAtSelfPosition = Yes
RadiusDamageAffects = ALLIES
DamageType = POISON
DeathType = EXTRA_2 ; Very important for this to work
WeaponSpeed = 99999.0
DelayBetweenShots = 0
ClipSize = 1
ClipReloadTime = 0
AutoReloadsClip = No
End
Any thoughts? personally I think this is just one of those SAGE engine bugs, for instance OCLs can behave very differently depending what module you use for them, its something along those lines...