I haven't had time to try out the suggested corrections yet, but I can tell you that radiusdamageaffects = ALLIES is deliberate, as I have said, its part of a very complicated system I'm trying to work out...
thinking about it now, LeechRangeWeapon may also have a large effect on the weapon...
I'll get back to everyone once I've tried your suggestions, I appreciate your help very much, if this works I may have an interesting treat for the coding community.
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