Thread: w3d2 in BFME2
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Old 02-16-2006, 08:36 AM   #8 (permalink)
Grunt
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Join Date: Jun 2004
Posts: 10
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Hey guys ok there might be additions to the fileformat ... but it does still work with the old w3d's ... only things you have to think of is the asset.dat, the betafilelist.txt, the right folder structure for the arts and the fitting texture and w3d file names .... for example textures in the subfolder "du" (dwarvenunit) should also begin with a du

and after all dont forget the " -preferLocalFiles " in your shortcut ... and to show you that it works

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