I kinda figured that thing about the warfactory... that's annoyingly stupid, but I guess it's the only way to make them actually keep up after a certain amount of game time...
My current coding for the desolator I don't like. I have them attacking infantry (assuming to be fodder) and then deploying once all infantry is destroyed. Problems arise when there are other desolators (thus never killing all infantry) infantry scattered in other places of the map, thus leaving the tanks alone and finding random dogs that have finished scouting, and so on. but that's not what I want. I want it to be able to either A.) Deploy after being shot instead of attack the unit with it's RadCannon. B.) Use it's deployment as it's form of attack instead of it's RadCannon. or C.) Some how be able to make them deploy, then move, then deploy, then move, then deploy, or at least have them move close to some enemy units before deploying.
As for the recruiting thing. I will look in to that. The main reason I wanted to be able to do that is because I didn't want fodder to be left behind in a tank battle, but once the flak tracks died, just have them explode out. Obviously it can't be done :-/
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