Multiple armor sets per unit
I have created a unit that packs and unpacks so that it will only fire when "unpacked"
what I want to do is have the armor change depending on what state the unit is in, i.e. when packed up (not able to fire) it will have a fairly useless armor set whereas when it is unpacked I want the armour to be different.
I have a feeling it is something to do with Behavior = DeployStyleAIUpdate but I can't nail it.
Any ideas?
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