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Old 03-12-2006, 06:47 PM   #2 (permalink)
bananas
Junior Member
 
Join Date: Dec 2004
Posts: 15
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You need to extract your INI.big with finalbig or something and then move the INI.big out of the BFME folder. Im pretty sure changing anything will prevent you from playing with anyone without the exact same ini settings. Anyway regarding the bodies...

BFME\data\ini\object\evilfaction\units
BFME\data\ini\object\goodfaction\units

There are three entries governing body removal:
Sinkdelay, Destructiondelay, and DecayBeginTime all measured in milliseconds.

Sinkdelay is how long before the unit starts to sink into the ground, destructiondelay is how long before the unit is deleted and decaybegintime is for larger units like elephants and trolls that become skeletons.

Heres my quick settings that keeps the bodies around to give the impression that fighting has happened but doesn't lag up the game. Have fun applying this to all those inis:
Destructiondelay = 70000
Sinkdelay = 60000
Decaybegintime = 50000

For formations I remember it involved editing several inis but the reason the new units are all standing in the same position is that you need to add more formation positions in xy format but I've since forgotten where that's done.

Skyboxes would be cool as well as a free camera. What would also be cool is if someone could figure out how to reintroduce the guard and guardunit commands. I am so sick of having to micromanage my suicidally stupid archers.
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