Cratedrop is actually the same thing that the supply drop zone uses...It is, however, a hidden SW which you an re-enable to drop them anywhere you wish.
The rest is all correct. Don't know if you forgot any, as I'm too lazy (and uninterested) to check.
Anyways, on the subject of actually enabling the Carpet Bomb for the comm center:
Look carefully in the Commandcenter's code for carpetbomb. There already should be a behavior defined to enable the actually firing of the Carpet Bomb (so you don't get the annoying "invalid" cursor...that is overwritten by one simple behavior...look in the comm centers for it).. Just delete the quotes in front of the behavior to re-enable it.
If that still doesn't work, use the same type of module to enable Carpet Bomb as you used for the Terror Cell. The only difference, is apart from the obvious fact that you'll have to rename the templates to match those of the Carpet Bomb, is that you'll have to define it in a map.ini for the desired building.
Some stuff will still be left to figure out yourself (mainly adressing Rubra). Just check the commandcenters and their code for superweapons and their behavior modules (just search for the commandcenter, then search for "behavior" to find the list of behaviors that enable all the SWs for the commandcenters and copy/paste/rename them to enable new ones.
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