I'm planning on building a hovering cliffjumping humvee kind of scoutvehicle that can change its weapons and weapon appearance based on the infantry unit that enters it. Like the gla combatbike but with the difference that it has a turret.
Meaning that:
ranger = Rider 1 => turret is like a heavy gun implacement
missiletrooper = Rider 2 => turret is like a dual missile launcher
Sniper = Rider 3 => turret is like a Barnet .50 Call Rifle
I've taken a look at the GLACombatBike code and it has an aiupdateinterface where the turret is defined. So i gues i can make a turnable turret.
Now im wondering the following:
1 If the turret starts turning will the "rider" turn with the turret or just stay in its original position?
2 Can u link the rider to the turret object so he turns with it?
3 As a last resort when the above doesnt work can u make it like the RA2 IFV and only display a integrated turret and dont show the Rider( like a dummy model while inside but return to right infantrymodel on exit)?
I hope someone can give me a push in the right direction with this, it will save me a lot of time if I know what can be done so I can adjust the model properly before I have to restart from scratch!
Tx in advance
DS