the reason a map does things like that is because you can't include VXLs, SHPs(infantry/buildings graphics, and cameos) and Strings in a map. they would require a seperate mod mix or loose files for that. if you are making a mod you can provide them, but for a mod map only, its not possable.
if you want to make a mod map pack, you can make a YRO(MMX for RA2 these are just mix files containing a bunch of .MAP files, and a PKT with the same name as the mix it is in, then the mix file has the extansion renamed to MMX for RA2 or YRO for YR) and package it with a string table(CSF file) and expandmd##.mix file containing the graphics(VXLs and SHPs)
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