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Old 03-29-2006, 02:49 PM   #8 (permalink)
Udo
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Join Date: Mar 2006
Location: Hanover Park, Illinois
Posts: 8
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thanks i think i get it now, but please tell me if i get this right. The reason that there are missing cameos on some mod maps is because the modder had made a new shp or vxl for the icon, but since they didnt release the map pack you explianed and it was just on their computer, it just comes out to be the misssing cameo instead of the graphics they made.
Oh and a new question, me and my brother have made a new mod map, and we are messing around with night and day transitions and need some help. We have gotten that to work, but since some of the land is raised it doesnt go completely into a pitch black state, which is what we want. If you know how to do that without having to put negative lightposts all over the battle field that would be great, if not then what is the radius of a negative light post so that the effect doesnt look choppy from random placement. And i am creating a buildable light post, so that you can see when it goes black, but i cant get it quite right. I am making it part of the power plant with a couple of tags that tell how much light it eminates. I have gotten the intensity to be what i want, but the distance is too huge. We only want it to be around 6 or 7 cells from the power plant, but the tag is measured in leptons and i dont know the conversion. The tag reads: LightVisibility= The distance (in leptons) that this light is visible from (def=5000). What number should I put in to make it only about 6 or 7 cells?
Thanks
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