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Old 05-06-2006, 10:29 AM   #11 (permalink)
Dibelius
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Join Date: Jun 2003
Location: Germany
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your texture must:
1. have an alpha channel
2. be saved as 32-bit texture (not below, since alpha info will be lost)

then for the material you need:
1. Alpha Blend Mode
2. under W3D export option check the box "Shadows". then they'll cast shadows ingame, although you use alpha channel (which normally disables shadow casting)
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