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Old 05-07-2006, 12:32 AM   #1 (permalink)
Teb
Junior Member
 
Join Date: May 2006
Posts: 22
Default The GLA have a power supply building?

Quote:
Originally Posted by INI
; -----------------------------------------------------------------------------
Object GLAPowerPlantWindmillBlade

; *** ART Parameters ***
Draw = W3DModelDraw ModuleTag_01
OkToChangeModelColor = Yes

ConditionState = NONE
Model = UBPwrPlant_D1
End
End

; ***DESIGN parameters ***
; DisplayName = OBJECT:RocketBuggyDebris

EditorSorting = DEBRIS
KindOf = IMMOBILE
Side = GLA

; *** AUDIO Parameters ***
; *** ENGINEERING Parameters ***
; RadarPriority = UNIT
; KindOf = PRELOAD CAN_CAST_REFLECTIONS

Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
InitialHealth = 1.0
End

Behavior = PhysicsBehavior ModuleTag_03
Mass = 50
AllowBouncing = Yes
End

Behavior = LifetimeUpdate ModuleTag_04
MinLifetime = 10000 ; min lifetime in msec
MaxLifetime = 15000 ; max lifetime in msec
End

Behavior = SlowDeathBehavior ModuleTag_05
SinkDelay = 1000
SinkRate = 1 ; in Dist/Sec
DestructionDelay = 2000
End

Geometry = BOX
GeometryMajorRadius = 9.0
GeometryMinorRadius = 6.0
GeometryHeight = 7.5
GeometryIsSmall = Yes

End

; -----------------------------------------------------------------------------
Object GLATunnelNetwork

; *** ART Parameters ***
SelectPortrait = SUTunnel_L
ButtonImage = SUTunnel
Draw = W3DModelDraw ModuleTag_01
OkToChangeModelColor = Yes

DefaultConditionState
Model = UBUndTunn
Turret = Turret01
WeaponFireFXBone = PRIMARY BarrelMS
WeaponMuzzleFlash = PRIMARY BarrelFX
End
ConditionState = DAMAGED
Model = UBUndTunn_D
End
ConditionState = REALLYDAMAGED RUBBLE
Model = UBUndTunn_E
ParticleSysBone = Steam01 SteamVent
End


ConditionState = SNOW
Model = UBUndTunn_S
End
ConditionState = DAMAGED SNOW
Model = UBUndTunn_DS
End
ConditionState = REALLYDAMAGED RUBBLE SNOW
Model = UBUndTunn_ES
ParticleSysBone = Steam01 SteamVent
End




ConditionState = NIGHT
Model = UBUndTunn_N
End
ConditionState = DAMAGED NIGHT
Model = UBUndTunn_DN
End
ConditionState = REALLYDAMAGED RUBBLE NIGHT
Model = UBUndTunn_EN
ParticleSysBone = Steam01 SteamVent
End


ConditionState = SNOW NIGHT
Model = UBUndTunn_NS
End
ConditionState = DAMAGED SNOW NIGHT
Model = UBUndTunn_DNS
End
ConditionState = REALLYDAMAGED RUBBLE SNOW NIGHT
Model = UBUndTunn_ENS
ParticleSysBone = Steam01 SteamVent
End

;************************************************* ************************************************** ***********************
;This block handles every possible case with construction process, selling process, awaiting construction, and sold states
;for this draw module
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED
Model = UBUndTunn
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED DAMAGED
Model = UBUndTunn_D
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED REALLYDAMAGED
Model = UBUndTunn_E
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED NIGHT
Model = UBUndTunn_N
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED NIGHT DAMAGED
Model = UBUndTunn_DN
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED NIGHT REALLYDAMAGED
Model = UBUndTunn_EN
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED SNOW
Model = UBUndTunn_S
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED SNOW DAMAGED
Model = UBUndTunn_DS
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED SNOW REALLYDAMAGED
Model = UBUndTunn_ES
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED NIGHT SNOW
Model = UBUndTunn_NS
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED NIGHT SNOW DAMAGED
Model = UBUndTunn_DNS
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED NIGHT SNOW REALLYDAMAGED
Model = UBUndTunn_ENS
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End

ConditionState = AWAITING_CONSTRUCTION
Model = NONE
End
AliasConditionState = AWAITING_CONSTRUCTION DAMAGED
AliasConditionState = AWAITING_CONSTRUCTION REALLYDAMAGED
AliasConditionState = AWAITING_CONSTRUCTION NIGHT
AliasConditionState = AWAITING_CONSTRUCTION NIGHT DAMAGED
AliasConditionState = AWAITING_CONSTRUCTION NIGHT REALLYDAMAGED
AliasConditionState = AWAITING_CONSTRUCTION SNOW
AliasConditionState = AWAITING_CONSTRUCTION SNOW DAMAGED
AliasConditionState = AWAITING_CONSTRUCTION SNOW REALLYDAMAGED
AliasConditionState = AWAITING_CONSTRUCTION NIGHT SNOW
AliasConditionState = AWAITING_CONSTRUCTION NIGHT SNOW DAMAGED
AliasConditionState = AWAITING_CONSTRUCTION NIGHT SNOW REALLYDAMAGED
AliasConditionState = SOLD
AliasConditionState = SOLD DAMAGED
AliasConditionState = SOLD REALLYDAMAGED
AliasConditionState = SOLD NIGHT
AliasConditionState = SOLD NIGHT DAMAGED
AliasConditionState = SOLD NIGHT REALLYDAMAGED
AliasConditionState = SOLD SNOW
AliasConditionState = SOLD SNOW DAMAGED
AliasConditionState = SOLD SNOW REALLYDAMAGED
AliasConditionState = SOLD NIGHT SNOW
AliasConditionState = SOLD NIGHT SNOW DAMAGED
AliasConditionState = SOLD NIGHT SNOW REALLYDAMAGED
;************************************************* ************************************************** ***********************

End
Why is it not ingame?
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