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Old 05-11-2006, 05:34 PM   #14 (permalink)
SmokeyDaBear
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Join Date: Apr 2005
Location: Gamers Heaven
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OMFG...TOO MANY QUESTIONS!


ok from up there:

1 : To inject custom sounds, make a folder called Audio then another called Sounds... in the sounds folder, place your .wav sound in there...then go to the soundeffects.ini and make an entry...

2:ANYTHING CAN BE PARACHUTED OUT OF PLANE...it is in the death module in the ObjectCreationList.ini...look under OCL_EjectPilotViaParachute

3: Go to the weapon.ini and copy an enter this:
;==================AIRGUN=====================
Weapon AircraftGun
PrimaryDamage = 30.0
PrimaryDamageRadius = 0.0 ; 0 primary radius means "hits only intended victim"
AttackRange = 225.0
DamageType = Gattling
DeathType = NORMAL
WeaponSpeed = 999999.0 ; dist/sec (huge value == effectively instant)
ProjectileObject = NONE
FireFX = WeaponFX_GattlingTankMachineGunFire
VeterancyFireFX = HEROIC WeaponFX_GattlingTankMachineGunFireWithRedTracers
FireSound = GattlingTankWeapon
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 250 ; time between shots, msec
ClipSize = 150 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 20000 ; how long to reload a Clip, msec
AutoReloadClip = RETURN_TO_BASE
ContinuousFireOne = 3 ; How many shots at the same target constitute "Continuous Fire"
ContinuousFireTwo = 6 ; How many shots at the same target constitute "Continuous Fire Two"
ContinuousFireCoast = 2000 ; msec we can coast without firing before we lose Continuous Fire
WeaponBonus = CONTINUOUS_FIRE_MEAN RATE_OF_FIRE 200% ; When the object achieves this state, this weapon gets double the rate of fire
WeaponBonus = CONTINUOUS_FIRE_FAST RATE_OF_FIRE 300% ; This is not cumulative, so with Delay of 40, and values of 2 and 4 for these bonuses, you shoot at (40, 20, 10)
WeaponBonus = PLAYER_UPGRADE DAMAGE 125% ; ChainGun upgrade
AntiAirborneVehicle = Yes
AntiAirborneInfantry = Yes
AntiGround = Yes
End
;=
;=
;=
;=


4: Use those modelling programs i told you earlier in this post to make a f14 or try to find a downloadable model...

5: Model the citizens to have guns with the modelling programs, and give them a weapon entry in the weapon.ini

6: You need to make the guy able to be killed in the factionunit and not invincible [long story]...
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