Projectiles randomly do no damage?
Hey guys,
Ok I'm confused or have overlooked something and I need help. I have created a simple scatter bomb I like using the code below, however.... Although it normally does exactly what it should do (fall down go BOOM) every once in a while (especially if the target is a structure) the bombs strike the target I get a lot of fancy shock and awe glamor but not a single point of damge is done, can someone tell me if this code is in error or something else i need to look at/add?
THANKS ALL
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Weapon Z1_ScatterBomb
PrimaryDamage = 1000.0
PrimaryDamageRadius = 100
AttackRange = 300.0
AcceptableAimDelta = 45
DamageType = EXPLOSION
DeathType = EXPLODED
WeaponSpeed = 120
ProjectileObject = ChinaArtilleryBarrageShell
FireFX = FX_AuroraBombLaunch
ProjectileDetonationFX = Nuke_WeaponFX_NukeCannon
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS NOT_SIMILAR
ClipSize = 8 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 2000 ; how long to reload a Clip, msec
AutoReloadsClip = RETURN_TO_BASE
ShowsAmmoPips = Yes
ProjectileCollidesWith = ENEMIES STRUCTURES WALLS SHRUBBERY
ProjectileDetonationOCL = OCL_GenericCarExplode
AntiGround = Yes
SecondaryDamage = 0
SecondaryDamageRadius = 0
ScatterRadiusVsInfantry = 0
ScatterRadius = 0
ScatterTargetScalar = 25
ScatterTarget = X: 0.75 Y: 0.75
ScatterTarget = X: 0.000 Y: 0.150
ScatterTarget = X:-0.75 Y: 0.75
ScatterTarget = X:-0.75 Y:-0.75
ScatterTarget = X: 0.000 Y:-0.150
ScatterTarget = X: 0.75 Y:-0.75
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