Ok... Originally when I built this part I used a different projectile type (which reflected the same problem), I had first used the BattleMasterTankShell Object, based on another thread in the forums of a similar nature I added the following behavior ro the battlemastertankshell object code:
Behavior = HeightDieUpdate ModuleTag_05
TargetHeight = 1.0
TargetHeightIncludesStructures = Yes
OnlyWhenMovingDown = Yes
SnapToGroundOnDeath = Yes
End
This did not fix the problem under that object, Also in the code posted above I had this line:
"ProjectileCollidesWith = ENEMIES STRUCTURES WALLS SHRUBBERY "
which I assume would tell the object that collision with a structure is possible and should be treated the same as any other impact. Now that being said, I have switched the projectile object to the ChinaArtilleryBarrageShell mainly for astetic reasons, but the problem is it still retains the same problem of sometimes no damage to a structure. Now note: I have NOT added a HeightDieUpdate module to the chinashell object, 1.) because it didnt work last time and 2.) im not sure I am setting the options correct anyways..lol
What gets me the most though is the fact that it's random, majority of the time the impacts damge or destroy a target structure and in almost every case destroy a vehicle. but, sometimes it don't, so now the question becomes if I'm missing something or if I screwed up the heightdie update module or whatever else might be the problem. Best I can tell theres nothing wrong or odd about the code? THanks in advance for any help guys
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