In
FactionUnit.ini I found this under
Object ChinaVehicleTroopCrawler:
Quote:
Behavior = TransportContain ModuleTag_06
Slots = 8
InitialPayload = ChinaInfantryRedguard 8
ScatterNearbyOnExit = No
HealthRegen%PerSec = 10
DamagePercentToUnits = 10%
AllowInsideKindOf = INFANTRY
ExitDelay = 250
NumberOfExitPaths = 3 ; Defaults to 1. Set 0 to not use ExitStart/ExitEnd, set higher than 1 to use ExitStart01-nn/ExitEnd01-nn
GoAggressiveOnExit = Yes ; AI Will tell people to set their mood to Aggressive on exiting
End
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So this doesn't fix my problem :/ since they're only create one kind of Infantry initially (wich is 8 times a
ChinaInfantryRedguard). I want to create a Hummer with two kinds of Infantry in it;
AmericaInfantryRanger and
AmericaInfantryMissileDefender.
Commander-Havoc, Thanks anyway for the suggestion
So... anyone another idea?

Mzzl, Chris