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Old 05-17-2006, 05:46 PM   #3 (permalink)
GuyInTheWindow
Senior Member
 
Join Date: Aug 2003
Posts: 134
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I don't think it's possible to seperate the model that still have UVs and still have them to maintain accuracy.

You can try adding the Edit Mesh Modifier on top of the UV modifier and then do whatever you want.

Another possibility is to click on the mesh modifier (the one below the UV modifier) and try doing your stuff there.

^ Not sure if they work though.
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