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Old 05-17-2006, 08:24 PM   #5 (permalink)
dpharmer
Junior Member
 
Join Date: May 2006
Location: Minnesota
Posts: 5
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So I could call up the transition animation as part of the death cycle (death of orginal unit and spawn of the replacement unit)? That sounds like it may solve the problem nicely, the only thing I am not quite understanding (probably my n00b status with the Sage Engine) is how the engine knows that the new unit is a ground unit and not a flying unit and vise versa??
Thanks, for the info I will try this in the morning and see if I can get the unit behavior to function correctly.
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