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Old 05-19-2006, 04:45 AM   #1 (permalink)
Aim-64C
Junior Member
 
Join Date: Jan 2004
Posts: 6
Default Requesting help to use OCL 'bones'

Perhaps this is covered somewhere that I should have read a long time ago... but, I've recently made a YF-23 model (not the goofy one in Generals - the REAL YF-23) and made a basic skin to give it some substance while I'm working out all of the coding.

It's not a skinning question (you can sigh in releif, now) - but, rather, how to control the 'bones' and the .... fx-marker ... things. I searched the forums - several different sites, and I caught the gist that it's handled in the INI - and possibly some export properties.

What exactly am I supposed to do with those 'bones'?
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