Requesting help to use OCL 'bones'
Perhaps this is covered somewhere that I should have read a long time ago... but, I've recently made a YF-23 model (not the goofy one in Generals - the REAL YF-23) and made a basic skin to give it some substance while I'm working out all of the coding.
It's not a skinning question (you can sigh in releif, now) - but, rather, how to control the 'bones' and the .... fx-marker ... things. I searched the forums - several different sites, and I caught the gist that it's handled in the INI - and possibly some export properties.
What exactly am I supposed to do with those 'bones'?
|