They are used in the unit ini for the OCL to generate the different effects - such as where a weapon spawns from when it fires, where a contrail forms, and where smokes, sparks, or anything else is used.
They are always refered to as bones, from what I see them as. But I know that bones are used for animating meshes, so I knew that they weren't real bones.
Thankyou, I'll try that..... now what about the crosshair-looking deal... does that require an opacity change, or is that handled automatically?
Strange... I know how to skin, how to model, and how to code in the ini files... but I am lost when it comes to this... which everyone else (even the 'n00bs') seem to know how to do.
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