Okay... after doing a bit of experimenting and looking back at files and such - I've gotten it straightened out... well... kinda.
The 'crosshairs' I was reffering to are used for mapping effects such as a tank firing its weapon, the afterburn effects, etc. I couldn't think of what to call them.
In the .w3d viewer, they are shown with a medium opacity level - somewhat transparent. Whenever I export the model, however, they are always 100% opacity - or, if I treat them like a bone, are completely invisible. I'm not sure if this is really a problem or not - it's just an inconsistency I've noticed. I'll try putting it into the game here, after this, and then things will be a little more clear to myself.
sorry - I was thinking OCL because I've often seen stuff in the INI titled "FX_Create_FXradiationfieldsmall" - or something similar. I was thinking along those lines, not the actual graphics/sounds, wich are different - they don't behave like a unit or affect the game outside of graphics.
I would post an image of what I'm talking about - but it only allows me to post a URL, unless there is some trick I'm not aware of. I don't have a place to upload it to the internet... I should probably fix that... but... until then.
lol - I feel like a total airbrain... but I guess we all have those moments.
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