*sigh* ... okay... I've put all of the files I'm using into a .big file - the model is in the art/w3d folder, and the textures in art/textures folder... I've looked at other mods, and I've got the same setup as them. There's one difference. My models are invisible .... I've checked, rechecked, and checked again the INI until I think I'm going to wear out that sector on my hard drive (can that happen?) - and it is correct.
I exported the model under standard heirarchial model (or however that's spelled) and w3d viewer shows it just fine - minus the burner FX stuff... still haven't gotten that to display the way it does everywhere else. I'll figure that out later, after I can see my gosh-durn plane.
I remember reading about there being a size limit to the w3d files... is there a size minimum? My file is 3 charactars long "f23.w3d".
Everything works - except my plane is invisible....
I'll post the relevant code, anyway.
Draw = W3DModelDraw ModuleTag_01
DefaultConditionState
Model = f23
HideSubObject = BurnerFX01 BurnerFX02
WeaponLaunchBone = PRIMARY WeaponA
End
I guess this is what happens when you spend all of your time with INI coding and not trying to insert models......
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