Check your Renegade Tools for the "HowTo/W3D Tutorials" Folder. Start content.htm, look for "W3D Materials" -> "Vertex Material" -> "Grid".
Quote:
For use with a "Grid Bitmap" Similar to how the "Frame / UCoordinate" works in the emitter system; A grid bitmap is divided into individual frames that the computer reads as a grid, left to right, top to bottom, one frame at a time and displays each section of the grid as a single frame, then the next frame then so on, until it cycles through back to the beginning. This effect creates an animated map. You can Adjust the speed of your map in frames per second (FPS).
Args:
FPS=(float) e.g: 29.5
Log2Width=(int) e.g: 2
Grid Map creation parameters: (for use with all "grid" type maps.)
1 = 2 X 2 (2 frames across 2 frames down)
2 = 4 X 4 (4 frames across 4 frames down)
4 = 8 X 8 (8 frames across 8 frames down)
8 = 16 X 16 (16 frames across 16 frames down)
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Create an animated map and select Grid as Vertex Material in RenX, that's all. There's also the possibility to use a serious of textures instead, go back to "W3D Materials", check "Textures", go for "Frames".
Hope that helps!