Right. I can make files in 3D Studio Max 6.0. Export them as a *.3ds file and import it in RenX as a *.3ds. I have to scale it and i'm done. Like Key0p said.
Wat do you mean with "Bake all your objects" and TCB rotations, Eular controllers etc. Is there a tutorial somewere which explains how to make a new model in G-Max? I'm not very experience with bones and other things like you said. I just think G-Max / RenX has bad eye candy lol.
I made a Tesla Coil and I replaced the model "Laserturret 100%". First The green sphere and other things showed up in the game. Now I have deselected some things in RenX on the right (Can't remember what) something like, don't show meshes and another one. Now it almost works, I have no textures, and I really really don't know how to create a "Tesla Gun".
A Tesla Coil (Like Red Alert 1/2) is maybe to difficult for now because I need to make new animations for the "Zap" effect.
I'd really like to have someone on MSN who has the patience and time to explain some things, or a very good tutorial.
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