View Single Post
Old 06-23-2006, 06:23 AM   #8 (permalink)
Flyby
Senior Member
 
Join Date: Sep 2001
Posts: 734
Send a message via ICQ to Flyby
Default

As a rule of thumb, with talented team consisting of 1 coder, 1 modeler and 1 skinner, you should count on 1 model completed per week on average...

The reason why so little mods get finalised is because people neglect to do some simple math and let their wild dreams get the upperhand....

As far as the workload distribution, my experience is that texturing is the most time consuming element, followed by modeling, rigging and coding.
To give you some perspective, having the unit's code done is about 15-20% of the work....
Flyby is offline   Reply With Quote