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Old 06-25-2006, 05:40 AM   #7 (permalink)
ramon156
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Join Date: May 2006
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Another try to explain myself ! This probably will be easier.

Adding - DetonateCallsKill = Yes
To WeaponObjects.ini
In the Patriot Missile code

Makes the patriot missiles detonate with a big cloud.
An hour ago I got it so the missiles detonate as a laser effect.
I don't know how.

Anyone?

Ok, after 1 hour of testing with 50+ startups for Zero Hour I almost have it. The "Laser effect" is done.

http://members.home.nl/ramon-hesseling/Laser_death.JPG

You see the brown things "in" the laser?
That's what I mean with flying projectiles, I don't want them appear..
But this is probably something difficult because it uses the detonation type like the Avenger does?

Hmm and another "problem" is.
When the Avenger disables a missile, a big cloud will still be produced, this is also with the Paladin tank. This is because DetonateCallsKill = Yes is added, so i'm going to try to remove it so it will be normal again
Ill update it in about 12 hours because I have drivers lessons and stuff like that.



I have it.
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