Thread: Laser Path
View Single Post
Old 06-26-2006, 06:46 AM   #2 (permalink)
Slye_Fox
Senior Member
 
Join Date: Jan 2004
Location: London, UK
Posts: 390
Send a message via AIM to Slye_Fox Send a message via MSN to Slye_Fox Send a message via Yahoo to Slye_Fox
Default Re: Laser Path

Quote:
Originally Posted by SamB";p=&quot View Post
Is there anyway of moving the point were a laser would shoot out of a unit? When I tryed to put lasers for infantry units they came out of there feet :lol:
Code:
Weapon PrismTowerLaser
  PrimaryDamage           = 120.0
  PrimaryDamageRadius     = 5.0
  ScatterRadiusVsInfantry = 0.0
  AttackRange             = 240.0
  DamageType              = PARTICLE_BEAM
  DeathType               = NORMAL
  WeaponSpeed             = 99999
  LaserName               = PrismTowerLaserBeam
  LaserBoneName           = muzzle
  FireFX                  = Lazr_WeaponFX_LaserCrusader
  RadiusDamageAffects     = ALLIES ENEMIES NEUTRALS
  DelayBetweenShots       = 2000 
  ClipSize                = 0
  ClipReloadTime          = 0
End
on lazers, the point where they fire from is dictated on the weapon, not the unit.

This line here:

Code:
  LaserBoneName           = muzzle
Slye_Fox is offline   Reply With Quote