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Old 06-26-2006, 09:33 PM   #4 (permalink)
GuyInTheWindow
Senior Member
 
Join Date: Aug 2003
Posts: 134
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(0?) Well you need to define a voice entry in voice.ini so that the sounds can be used

(1) As for the camo, you need to add an entry in the Data\INI\MappedImages folder.

it's easiest to use GenDev's Cameo Mapper create these things.

(2) You might want to change the AnimationMode under the MOVING conditionstate from ONCE to LOOP.

Changing the movement style to that of Col. Burton, you'll have to apply the bones of Col. Burton, something I don't know how to do.

for the propaganda tower feature, just copy the Overlord Propaganda behavior:
Code:
  Behavior        = PropagandaTowerBehavior ModuleTag_04 ; change this tag if necessary
    Radius                = 150.0
    DelayBetweenUpdates   = 2000 ; in milliseconds
    HealPercentEachSecond = 1%   ; get this % of max health every second 
    PulseFX               = FX_OverlordPropagandaTowerPropagandaPulse ;plays as often as DelayBetweenUpdates
    UpgradeRequired       = Upgrade_ChinaSubliminalMessaging
    UpgradedHealPercentEachSecond = 2%   ; get this % of max health every second 
    UpgradedPulseFX       = FX_OverlordPropagandaTowerSubliminalPulse ;plays as often as DelayBetweenUpdates

  End
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