No hasnt worked, tell me if this is right:
Code:
PrimaryDamage = 200.0 ; How long (msec) we put the status on the target (should equal or exceed DelayBetweenShots)
PrimaryDamageRadius = 0.0
AttackRange = 200.0
DamageType = SNIPER ; We put an Object Status on the target
DeathType = NORMAL ; And here is what
WeaponSpeed = 999999.0 ; dist/sec
DelayBetweenShots = 200 ; time between shots, msec
ClipSize = 0 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 0 ; how long to reload a Clip, msec
LaserName = AvengerTargetingLaserBeam
LaserBoneName = Muzzle
FireFX = WeaponFX_AvengerTargetDesignator
FireSound = AvengerPaintWeaponLoop
FireSoundLoopTime = 120 ; loop the firing sound until there's this much delay between shots
End
Still comes out his feet :lol: